Common Lisp the Language, 2nd Edition
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Characters
Every object of type character
has three attributes:
code, bits, and font. The code attribute is
intended to distinguish among the printed glyphs and formatting
functions for characters; it is a numerical encoding of the character
proper. The bits attribute allows extra flags to be associated with a
character. The font attribute permits a specification of the style of
the glyphs (such as italics). Each of these attributes may be understood
to be a non-negative integer.
The font attribute may be notated in unsigned decimal notation
between the #
and the \
. For example,
#3\a
means the letter a
in font 3. This might
mean the same thing as #\
if font 3 were used to represent
Greek letters. Note that not all Common Lisp implementations provide for
non-zero font attributes; see
char-font-limit
.
The bits attribute may be notated by preceding the name of the
character by the names or initials of the bits, separated by hyphens.
The character itself may be written instead of the name, preceded if
necessary by \
. For example:
#\Control-Meta-Return #\Meta-Control-Q
#\Hyper-Space #\Meta-\a
#\Control-A #\Meta-Hyper-\:
#\C-M-Return #\Hyper-\
Note that not all Common Lisp implementations provide for non-zero
bits attributes; see char-bits-limit
.
X3J13 voted in March 1989 (CHARACTER-PROPOSAL) to replace the notion
of bits and font attributes with that of implementation-defined
attributes.
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Characters
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