The 3D graphics animation system (S-Animation) includes
the following subsystems:
- S-Paintamation
- S-Paint (paint system)
- S-Geometry (3D polygonal modeler)
- S-Dynamics (scripting)
- S-Render (inc rendering to LM and SG farms)
- S-Convert
- S-Record
- S-Utilities
- S-Convert
- S-Composer
- bitstream fonts
- etc.
Thanks to Michael Wessel for scanning the pictures.